AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games on iOS in Oman: Q3 2021 Performance
Explore the performance of the top 5 3D cartoon games on iOS in Oman during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 3D cartoon games on iOS in Oman showcased varying trends in weekly downloads, revenue, and active users. Below, we delve into the performance of Gardenscapes, Homescapes, Brawl Stars, Project Makeover, and Clash Royale.
Gardenscapes from Playrix experienced fluctuations in weekly revenue, peaking at approximately $2.2K in mid-July and closing the quarter at around $2K. Weekly downloads saw a significant decrease from 973 in late June to 241 by the end of September. Active users also declined from 4.9K to 3.6K over the same period, with a slight uptick in mid-August.
Homescapes, another title by Playrix, showed an upward trend in revenue towards the end of the quarter, peaking at about $2.1K in mid-September. Downloads were relatively stable, starting at 467 in late June and ending at 845 in late September, with a notable spike to 1.2K in mid-July. Active users remained robust, fluctuating between 6.7K and 7.5K throughout the quarter.
Brawl Stars from Supercell had a mixed quarter. Weekly revenue reached its highest at $1.2K in early September. Downloads, however, saw a decline from 559 in late June to 315 by the end of September. The game maintained a strong active user base, averaging around 13K throughout the quarter.
Project Makeover by Magic Tavern, Inc. experienced growth in revenue, peaking at $1K in late August. Weekly downloads were strong, starting at 1.6K in late June and ending at 1.2K in late September, with a peak of 2K in early August. Active users remained consistent, hovering around 9K for most of the quarter.
Clash Royale, another Supercell game, saw its revenue peak at $1.1K in early September. Downloads started at 334 in late June and saw minimal fluctuation, ending at 319 in late September. Active users showed a steady increase from 8.6K to 9.5K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.